by

  • Immersive Open World FPS Combat built on Unreal Engine 5
  • Fungible & Non-Fungible player economy
  • Open development environment
  • Modular release roadmap
  • Core system of the Warscape ecosystem

Games

  • High stakes Free to play extraction shooter
  • Web2 release on Steam
  • Web3 version will be released on a TBA launcher with Steam inventory access.
  • Game Modes: PVPVE, PVE
  • Players are sent to a small island where they must explore, fight other scavengers and local hazards, and collect items, materials, and weapons
  • Various maps
  • Based in various Fortress cities
  • New Content:

a.Vehicles
b.Larger maps with new types of hazards
c.Power Armor giving players new abilities
d.Player economy for players to buy and sell their item/weapons/armour/vehicles
e.Non-combative hubs for players to socialize
f.Player founded Mercenary Corporations

  • Buy land, reclaim cities, and rebuild societies
  • Mine resources and create items to sell on the player-to player market
  • Sophisticated city-building and engineering systems
  • Trade and go to war over land parcels
  • Battle for territorial control against player conglomerates
  • Deep provisions for digital ownership and customisation

investor relations

TOKENOMICS

ROADMAP RELEASE

FREQUENTLY ASKED QUESTIONS

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Redaction is a infantry only, solo or small unit tactics, extraction shooter set on an isolated island in the Sea of Japan.

 

Warscape expands on the concept of Redaction at a larger scale, keeping the same inventory and equipment across games but expands upon it by adding ground and air vehicles of all types. Also adding larger scale maps to fight over. The main game mode being large-scale, open-world, multi-point conquest with some side work looting.

Warscape: Reclamation ups the ante on the main game mode of large-scale conquest by opening up maps to player ownership, enabling the city building mode, allowing a city to be created, industry, and mining to occur and wars to be fought over them. Also allowing players to sell large quantites of product on the player to player market.

The market system in the Warscape Ecosystem will be universal, with all but the most basic equipment being player made and sold, all loot will have a purpose. End game has players buying or capturing land and building cities and industry to manufacture on the large scale.

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